TY - JOUR AB - This paper presents a report on a new multiplayer simulation game for government and/or non‐government interpersonal and intercultural communication training that launched in December 2004 and was designed expressly to serve as a non‐violent virtual sandbox in which multiple players practice communication skills, mental agility, and hone cultural awareness acumen. The game is currently being used in leadership training programs. VL - 2 IS - 2 SN - 1741-5659 DO - 10.1108/17415650580000038 UR - https://doi.org/10.1108/17415650580000038 AU - Raybourn Elaine M. PY - 2005 Y1 - 2005/01/01 TI - Adaptive thinking and leadership training for cultural awareness and communication competence T2 - Interactive Technology and Smart Education PB - Emerald Group Publishing Limited SP - 131 EP - 134 Y2 - 2024/04/24 ER -