Adaptive thinking and leadership training for cultural awareness and communication competence

Elaine M. Raybourn (Sandia National Laboratories, NM, USA)

Interactive Technology and Smart Education

ISSN: 1741-5659

Publication date: 31 May 2005

Abstract

This paper presents a report on a new multiplayer simulation game for government and/or non‐government interpersonal and intercultural communication training that launched in December 2004 and was designed expressly to serve as a non‐violent virtual sandbox in which multiple players practice communication skills, mental agility, and hone cultural awareness acumen. The game is currently being used in leadership training programs.

Keywords

Citation

Raybourn, E. (2005), "Adaptive thinking and leadership training for cultural awareness and communication competence", Interactive Technology and Smart Education, Vol. 2 No. 2, pp. 131-134. https://doi.org/10.1108/17415650580000038

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Publisher

:

Emerald Group Publishing Limited

Copyright © 2005, Emerald Group Publishing Limited

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