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The Development of the Distribution/VMI Game Based on Theory of Constraints

Kai‐Wen Zheng (Department of Industrial Engineering and Management National Chiao‐Tung University 1001 University Road, Hsin‐Chu, Taiwan 300, ROC)
Chih‐Hung Tsai (Department of Industrial Engineering and Management, Ta‐Hwa Institute of Technology, 1 Ta‐Hwa Road, Chung‐Lin, Hsin‐Chu, Taiwan, ROC)
Rong‐Kwei Li (Department of Industrial Engineering and Management National Chiao‐Tung University 1001 University Road, Hsin‐Chu, Taiwan 300, ROC)
Ching‐Piao Chen (Department of Industrial Engineering and Management, Ta‐Hwa Institute of Technology, 1 Ta‐Hwa Road, Chung‐Lin, Hsin‐Chu, Taiwan, ROC)
Shih‐Chieh Tsai (Department of Food and Beverage Management Yuanpei University, No. 306, Yuanpei St., Hsin‐Chu, Taiwan 30015, ROC)

Asian Journal on Quality

ISSN: 1598-2688

Article publication date: 17 April 2009

640

Abstract

As the flourish of today’s supply chain, the traditional model of replenishment will cause accumulation of excessive inventory to the retailers and customers, or cause shortages and inability to meet the demands. To solve this problem, Theory of Constraints (TOC) proposed the replenishment model of demand‐pull, combined with the establishment of factory‐warehouse to achieve performance improvement. In the absence of empirical research, this study applied the Bean Game developed by Dr. Goldratt to design a supply chain system for different scenarios, in order to allow players and managers better understanding and supporting the TOC replenishment method through the operations of the game.

Keywords

Citation

Zheng, K., Tsai, C., Li, R., Chen, C. and Tsai, S. (2009), "The Development of the Distribution/VMI Game Based on Theory of Constraints", Asian Journal on Quality, Vol. 10 No. 1, pp. 53-76. https://doi.org/10.1108/15982680980000627

Publisher

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Emerald Group Publishing Limited

Copyright © 2009, Emerald Group Publishing Limited

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