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Game on for virtual work and play: Engaging learners' interest with online role‐play

Development and Learning in Organizations

ISSN: 1477-7282

Article publication date: 1 January 2013

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Abstract

Purpose

This paper aims to review the latest management developments across the globe and pinpoint practical implications from cutting‐edge research and case studies.

Design/methodology/approach

This briefing is prepared by an independent writer who adds their own impartial comments and places the articles in context.

Findings

The lifestyle of people who spend more time at work than they should at the expense of a fulfilling social and family life is aptly described in the proverb “All work and no play makes Jack a dull boy”. Of course the saying has its origins in a time when work and play were two distinct activities. Many employers still feel that the separation should be set in stone, especially with the arrival of that multitude of distractions the internet offers to people who are supposed to be working.

Practical implications

The paper provides strategic insights and practical thinking that have influenced some of the world's leading organizations.

Originality/value

The briefing saves busy executives and researchers hours of reading time by selecting only the very best, most pertinent information and presenting it in a condensed and easy‐to digest format.

Keywords

Citation

(2013), "Game on for virtual work and play: Engaging learners' interest with online role‐play", Development and Learning in Organizations, Vol. 27 No. 1, pp. 22-24. https://doi.org/10.1108/14777281311291259

Publisher

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Emerald Group Publishing Limited

Copyright © 2013, Emerald Group Publishing Limited

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