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A 3D surface offset method for STL‐format models

Xiuzhi Qu (Department of Industrial and Manufacturing Engineering, University of Rhode Island, Kingston, RI, USA)
Brent Stucker (Assistant Professor of Mechanical and Aerospace Engineering at Utah State University, Logan, UT, USA)

Rapid Prototyping Journal

ISSN: 1355-2546

Article publication date: 1 August 2003

3085

Abstract

This paper presents a new 3D offset method for modifying CAD model data in the STL format. In this method, vertices, instead of facets, are offset. The magnitude and direction of each vertex offset is calculated using the weighted sum of the normals of the facets that are connected to each vertex. To facilitate the vertex offset calculation, topological information is generated from the collection of unordered triangular facets making up the STL file. A straightforward algorithm is used to calculate the vertex offset using the adjoining facet normals, as identified from the topological information. This newly developed technique can successfully generate inward or outward offsets for STL models. As with any offset methodology, this technique has benefits and drawbacks, which will be discussed in this paper. Finally, conclusions will be made regarding the applicability of the developed methodology.

Keywords

Citation

Qu, X. and Stucker, B. (2003), "A 3D surface offset method for STL‐format models", Rapid Prototyping Journal, Vol. 9 No. 3, pp. 133-141. https://doi.org/10.1108/13552540310477436

Publisher

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MCB UP Ltd

Copyright © 2003, MCB UP Limited

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