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A generic process simulation‐model for educational simulations and serious games

Felix Hunecker (Research Scientist at the Bremen Institute for Production and Logistics GmbH, Bremen, Germany)

On the Horizon

ISSN: 1074-8121

Article publication date: 25 September 2009

1295

Abstract

Purpose

The purpose of this paper is to give an overview about the design of reusable simulation models for serious games.

Design/methodology/approach

The paper reports the approaches in various well‐established games and deduces a common design methodology. It considers the applicability in different industries and scenarios, describes an actual implementation of the methodology in a serious game and presents the evaluation results.

Findings

The paper concludes the following: reusable simulation models require a flexible framework to be adoptable to different industries. The abstract model only needs to distinguish between two types of entities: processes and resources. Based on these abstract types, most entities can be represented in a simulation.

Originality/value

This paper provides basic knowledge about simulation models in games and presents a generic model that can be reused for various simulations.

Keywords

Citation

Hunecker, F. (2009), "A generic process simulation‐model for educational simulations and serious games", On the Horizon, Vol. 17 No. 4, pp. 313-322. https://doi.org/10.1108/10748120910998371

Publisher

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Emerald Group Publishing Limited

Copyright © 2009, Emerald Group Publishing Limited

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