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Artificial intelligence and the narrative experience in the virtual world

Nathan Combs (Senior Scientist at BBN Technologies, Cambridge, Massachusetts, USA)

On the Horizon

ISSN: 1074-8121

Article publication date: 1 September 2004

1491

Abstract

Interactive learning seeks to leverage ideas and techniques from entertainment games to enhance its own quality. The challenge posed by a video game is that it can be a complex dynamic of technologies, craft, and art shaped into a coherent and engaging whole. The relationship between the participant and his virtual world is an intelligent one – varying through the twists and turns of the interactive narrative. The artificial intelligence used by a game is the glue that binds the game elements to a complete user experience. Understanding how it is used in this brave new world of immersive, interactive, education is necessary if we are to understand its capabilities and limitations.

Keywords

Citation

Combs, N. (2004), "Artificial intelligence and the narrative experience in the virtual world", On the Horizon, Vol. 12 No. 3, pp. 117-122. https://doi.org/10.1108/10748120410555368

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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