Artificial intelligence and the narrative experience in the virtual world
Abstract
Interactive learning seeks to leverage ideas and techniques from entertainment games to enhance its own quality. The challenge posed by a video game is that it can be a complex dynamic of technologies, craft, and art shaped into a coherent and engaging whole. The relationship between the participant and his virtual world is an intelligent one – varying through the twists and turns of the interactive narrative. The artificial intelligence used by a game is the glue that binds the game elements to a complete user experience. Understanding how it is used in this brave new world of immersive, interactive, education is necessary if we are to understand its capabilities and limitations.
Keywords
Citation
Combs, N. (2004), "Artificial intelligence and the narrative experience in the virtual world", On the Horizon, Vol. 12 No. 3, pp. 117-122. https://doi.org/10.1108/10748120410555368
Publisher
:Emerald Group Publishing Limited
Copyright © 2004, Emerald Group Publishing Limited