Games/gaming/simulation in a new media (literature) classroom
Abstract
Discusses some practical issues involved in teaching new media studies in a literature classroom, focusing on the necessity of teaching literature students to consider the language of gaming in the study of new media literary forms, on teaching collaborative writing for the electronic media as a form of writing game, and on considering contemporary computer games in a cultural studies context.
Keywords
Citation
Rettberg, S. (2004), "Games/gaming/simulation in a new media (literature) classroom", On the Horizon, Vol. 12 No. 1, pp. 31-35. https://doi.org/10.1108/10748120410540481
Publisher
:Emerald Group Publishing Limited
Copyright © 2004, Emerald Group Publishing Limited