TY - JOUR AB - Purpose– To discuss the considerable impact of video gaming on young players' decision‐making and teamworking skills, and the belief that video games provide an invaluable “training camp” for business.Design/methodology/approach– An interview with John Beck, the author of the book Got Game: How a New Generation of Gamers Is Reshaping Business Forever, published by Harvard Business School Press in 2004.Findings– Emphasizes that most businesses are failing to recognize and capitalize on these skills. Predicts the shape and style of leadership in the future and suggests how businesses, and particularly “baby boomer” managers, can best begin to bridge the generation gap to unlock and build on the unprecedented strategic abilities of new, young employees.Originality/value– Offers the view that business and management training should recognize the skills and abilities of the gamer generation. VL - 22 IS - 5 SN - 1065-0741 DO - 10.1108/10650740510632226 UR - https://doi.org/10.1108/10650740510632226 PY - 2005 Y1 - 2005/01/01 TI - The impact of video gaming on decision‐making and teamworking skills T2 - Campus-Wide Information Systems PB - Emerald Group Publishing Limited SP - 320 EP - 326 Y2 - 2024/09/19 ER -