The impact of video gaming on decision‐making and teamworking skills

John Beck in conversation with Sarah Powell, Editor, “Spotlight”

Campus-Wide Information Systems

ISSN: 1065-0741

Publication date: 1 December 2005

Abstract

Purpose

To discuss the considerable impact of video gaming on young players' decision‐making and teamworking skills, and the belief that video games provide an invaluable “training camp” for business.

Design/methodology/approach

An interview with John Beck, the author of the book Got Game: How a New Generation of Gamers Is Reshaping Business Forever, published by Harvard Business School Press in 2004.

Findings

Emphasizes that most businesses are failing to recognize and capitalize on these skills. Predicts the shape and style of leadership in the future and suggests how businesses, and particularly “baby boomer” managers, can best begin to bridge the generation gap to unlock and build on the unprecedented strategic abilities of new, young employees.

Originality/value

Offers the view that business and management training should recognize the skills and abilities of the gamer generation.

Keywords

Citation

(2005), "The impact of video gaming on decision‐making and teamworking skills", Campus-Wide Information Systems, Vol. 22 No. 5, pp. 320-326. https://doi.org/10.1108/10650740510632226

Download as .RIS

Publisher

:

Emerald Group Publishing Limited

Copyright © 2005, Emerald Group Publishing Limited

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