Describes the construction of an interactive apparel design system using the Word Wide Web. The system permits end‐users to design clothes reflecting their tastes. Variable renderings of the human body and of clothing within environmental modules simulate apparel design in the virtual world. Proposes a simulation of the human body’s skeletal motions for displaying the dynamic shape‐changes in clothes. Suggests that this method of created animation, though more complex than static representation, nonetheless is more accurate in depicting the actual shapes of clothing.
Saeki, T., Furukawa, T. and Shimizu, Y. (1997), "Dynamic clothing simulation based on skeletal motion of the human body", International Journal of Clothing Science and Technology, Vol. 9 No. 3, pp. 256-263. https://doi.org/10.1108/09556229710168414Download as .RIS
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