Dynamic clothing simulation based on skeletal motion of the human body

Takatoshi Saeki (Faculty of Textile Science and Technology, Shinshu University, Nagano, Japan)
Takao Furukawa (Faculty of Textile Science and Technology, Shinshu University, Nagano, Japan)
Yoshio Shimizu (Faculty of Textile Science and Technology, Shinshu University, Nagano, Japan)

International Journal of Clothing Science and Technology

ISSN: 0955-6222

Publication date: 1 August 1997

Abstract

Describes the construction of an interactive apparel design system using the Word Wide Web. The system permits end‐users to design clothes reflecting their tastes. Variable renderings of the human body and of clothing within environmental modules simulate apparel design in the virtual world. Proposes a simulation of the human body’s skeletal motions for displaying the dynamic shape‐changes in clothes. Suggests that this method of created animation, though more complex than static representation, nonetheless is more accurate in depicting the actual shapes of clothing.

Keywords

Citation

Saeki, T., Furukawa, T. and Shimizu, Y. (1997), "Dynamic clothing simulation based on skeletal motion of the human body", International Journal of Clothing Science and Technology, Vol. 9 No. 3, pp. 256-263. https://doi.org/10.1108/09556229710168414

Download as .RIS

Publisher

:

MCB UP Ltd

Copyright © 1997, MCB UP Limited

Please note you might not have access to this content

You may be able to access this content by login via Shibboleth, Open Athens or with your Emerald account.
If you would like to contact us about accessing this content, click the button and fill out the form.
To rent this content from Deepdyve, please click the button.