This paper aims to discuss the possibility of joining cybernetics and architecture as a continuous and open process, bridging design, construction and use, in that which is called cyberarchitecture.
It develops the hypothesis that cyberarchitecture can benefit from taking the virtual into account in the design process, so that the architect is no longer the author of a finished architectural product, but of a set of instruments with which users can design, build and use their own environments simultaneously.
A set of design principles is systematised and examined in three practical realms of design: urban, building, and relational, showing cyberarchitecture's embryonic feasibility.
Cyberarchitecture implies that architects are no longer authors of finished products and users, becoming designers of their own spaces.
Cyberarchitecture avoids the usual cybernetics approach based on control‐system, indicating a less predictive and, ultimately, anarchic path for architects and users. It focuses on architecture's intrinsic value as an event, indicating the possibility of a process‐based system, which only exists (or is organised) in present‐time, when users and instruments (or structures) interact.
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