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ALVW: an alife behaviour modelling system

A. Pina (Dpto. de Matemática e Informática, Universidad Pública de Navarra, Pamplona, Spain)
F.J. Seron (Grupo de Informática Gráfica Avanzada, Departamento de Informática e Ingeniería de Sistemas, Instituto de Investigación en Ingeniería de Aragón, Centro Politécnico Superior – Universidad de Zaragoza, Zaragoza, Spain)
E. Cerezo (Grupo de Informática Gráfica Avanzada, Departamento de Informática e Ingeniería de Sistemas, Instituto de Investigación en Ingeniería de Aragón, Centro Politécnico Superior – Universidad de Zaragoza, Zaragoza, Spain)
D. Gutierrez (Grupo de Informática Gráfica Avanzada, Departamento de Informática e Ingeniería de Sistemas, Instituto de Investigación en Ingeniería de Aragón, Centro Politécnico Superior – Universidad de Zaragoza, Zaragoza, Spain)

Kybernetes

ISSN: 0368-492X

Article publication date: 1 October 2006

322

Abstract

Purpose

Seeks to present here a system that enables the user to design artificial worlds and inhabitants within these worlds.

Design/methodology/approach

An alife (artificial life) approach is used in order to obtain complex behaviour as the emergence of a set of basic behaviours which interact within the environment and between them. Through the paper, the reader will find the necessary details to understand the architecture and the computational model of the system, as well as the way to use it in a specific application: modelling behaviour for synthetic cockroaches within his own environment.

Findings

A detailed example is given of how this application can be used in simulating ecological environments, where the user can design an inhabited ecosystem and observe (tuning it if necessary) the evolution of the artificial ecosystem. Also outlined is another example of how this research system can be coupled with a commercial 3D computer animation software; the goal in this case is to produce automatically a script for a computer animation, reflecting what is happening in the artificial world.

Research limitations/implications

The paper describes a technical research system that allows the user to design reactive behaviour modelling for cockroaches. The next natural step is to make a cognitive behaviour modelling and to extend it to other animals.

Practical implications

Fusion between research systems and commercial packages (in this case, for example, behaviour modelling and 3D computer animation systems) can be an important issue.

Originality/value

The main interests of the presented system face compared with the existing ones are the coordinated use of several alife techniques, the integral approach (design of both the environment and the inhabitants), a computationally reasonable implementation of the system as an artificial ecosystem, and the possibility of using the results of such a research system as an input for a commercial 3D software in order to obtain 3D realistic computer animations.

Keywords

Citation

Pina, A., Seron, F.J., Cerezo, E. and Gutierrez, D. (2006), "ALVW: an alife behaviour modelling system", Kybernetes, Vol. 35 No. 9, pp. 1431-1451. https://doi.org/10.1108/03684920610662458

Publisher

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Emerald Group Publishing Limited

Copyright © 2006, Emerald Group Publishing Limited

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