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Simulated breeding – a framework of breeding artifacts on the computer

Tatsuo Unemi (Department of Information Systems Science, Soka University, Hachio¯ji, Tokyo, Japan)

Kybernetes

ISSN: 0368-492X

Article publication date: 1 February 2003

349

Abstract

A basic framework of Simulated Breeding, a type of interactive evolutionary computing to breed artifacts of which origin is Blind Watchmaker by R. Dawkins is considered. These methods, make it easy for humans; to design a complex object adapted to his/her subjective criteria, just similar to agricultural products that we have been developing over thousands of years. Starting from randomly initialised genome, the solution candidates are improved through several generations with artificial selection. Graphical user interface helps the process of breeding with techniques of multi‐field user interface and partial breeding. The former improves the diversity of individuals that prevents being trapped at local optimum. The latter makes it possible for the user to fix features that he/she already satisfied. These methods were examined through artistic applications by the author, SBART for graphics art and SBEAT for music. Combining with direct genome editor and exportation to another graphical or musical tool on the computer, they can be powerful tools for artistic creation. These systems may contribute to create a type of new culture.

Keywords

Citation

Unemi, T. (2003), "Simulated breeding – a framework of breeding artifacts on the computer", Kybernetes, Vol. 32 No. 1/2, pp. 203-220. https://doi.org/10.1108/03684920310452418

Publisher

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MCB UP Ltd

Copyright © 2003, MCB UP Limited

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