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Virtual clothing in hybrid cellular automata

Alexander Tarakanov (St.Petersburg Institute for Informatics and Automation, Russian Academy of Sciences)
Andrew Adamatzky (IAS Lab, University of the West of England, Bristol, United Kingdom)

Kybernetes

ISSN: 0368-492X

Article publication date: 1 October 2002

546

Abstract

An interactive clothing system is one of the basic components of virtual reality. The clothing is implemented via design of two‐dimensional garment panels and putting the panels on an actor in a realistic way. We show how to ease this time consuming task by appealing to a hybrid cellular automaton as a parallel computing device. We draw our approach on a fact that the draping fabric bears a feature of natural parallelism. At a very short time scale behavior of any node point of a fabric depends only on the behavior of its closest neighboring node points. Therefore distant regions of the fabric can be simulated independently. Basing on the problem's natural parallelism we design two‐dimensional network of uniform locally connected hybrid automata that execute in parallel a particle model of draping behavior of clothes on a standing mannequin.

Keywords

Citation

Tarakanov, A. and Adamatzky, A. (2002), "Virtual clothing in hybrid cellular automata", Kybernetes, Vol. 31 No. 7/8, pp. 1059-1072. https://doi.org/10.1108/03684920210436345

Publisher

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MCB UP Ltd

Copyright © 2002, MCB UP Limited

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