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Simulation of physical experiments in immersive virtual environments

Ahmed K. Noor (Center for Advanced Engineering Environments, Old Dominion University, NASA Langley Research Center, Hampton, Virginia, USA)
Tamer M. Wasfy (Center for Advanced Engineering Environments, Old Dominion University, NASA Langley Research Center, Hampton, Virginia, USA)

Engineering Computations

ISSN: 0264-4401

Article publication date: 1 May 2001

955

Abstract

An object‐oriented event‐driven immersive virtual environment is described for the creation of virtual labs (VLs) for simulating physical experiments. Discussion focuses on a number of aspects of the VLs, including interface devices, software objects, and various applications. The VLs interface with output devices, including immersive stereoscopic screen(s) and stereo speakers; and a variety of input devices, including body tracking (head and hands), haptic gloves, wand, joystick, mouse, microphone, and keyboard. The VL incorporates the following types of primitive software objects: interface objects, support objects, geometric entities, and finite elements. Each object encapsulates a set of properties, methods, and events that define its behavior, appearance, and functions. A “container” object allows grouping of several objects. Applications of the VLs include viewing the results of the physical experiment, viewing a computer simulation of the physical experiment, simulation of the experiment’s procedure, computational steering, and remote control of the physical experiment. In addition, the VL can be used as a risk‐free (safe) environment for training. The implementation of virtual structures testing machines, virtual wind tunnels, and a virtual acoustic testing facility is described.

Keywords

Citation

Noor, A.K. and Wasfy, T.M. (2001), "Simulation of physical experiments in immersive virtual environments", Engineering Computations, Vol. 18 No. 3/4, pp. 515-538. https://doi.org/10.1108/02644400110695062

Publisher

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MCB UP Ltd

Copyright © 2001, Company

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