To read this content please select one of the options below:

Taxonomy of online game security

Junbaek Ki (Researcher, Inae Steel Corporation, Seoul, Korea.)
Jung Hee Cheon (Assistant Professor, Department of Mathematics, Seoul National University, Korea.)
Jeong‐Uk Kang (PhD Candidate, Korea Advanced Institute of Science and Technology, Daejeon, Korea.)
Dogyun Kim (Researcher, Cemtlo Media, Seoul, Korea.)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 February 2004

1385

Abstract

Presents a classification of known attacks in online games and provide security solutions against them. While previous works just presented attacks and solutions case by case, this paper newly classifies attacks by objectives and methods. Moreover, presents attacks in each of four layers: client, server, network, and environment. Through this systematic classification, solutions can be provided more efficiently against even unknown future attacks.

Keywords

Citation

Ki, J., Hee Cheon, J., Kang, J. and Kim, D. (2004), "Taxonomy of online game security", The Electronic Library, Vol. 22 No. 1, pp. 65-73. https://doi.org/10.1108/02640470410520122

Publisher

:

Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

Related articles