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Real Tournament – mobile context‐aware gaming for the next generation

Maomao Wu (Research Assistant, in the Distributed Multimedia Research Group, Computing Department, Lancaster University, Lancaster, UK.)
Keith Mitchell (Research Associate, in the Distributed Multimedia Research Group, Computing Department, Lancaster University, Lancaster, UK.)
Duncan McCaffery (PhD student, in the Distributed Multimedia Research Group, Computing Department, Lancaster University, Lancaster, UK.)
Joe Finney (Lecturer, in the Distributed Multimedia Research Group, Computing Department, Lancaster University, Lancaster, UK.)
Adrian Friday (Lecturer, in the Distributed Multimedia Research Group, Computing Department, Lancaster University, Lancaster, UK.)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 February 2004

1162

Abstract

With the recent advances in mobile networking, context‐aware computing, and sensor‐based computing, researchers and game designers are able to explore the potential of combining these new technologies to develop mobile, networked, context‐aware, augmented reality multiplayer games. As part of new research collaboration between Lancaster University, Cisco Systems, Microsoft Research and Orange – MIPv6 Systems Research Lab, such a mobile context‐aware multiplayer game is proposed and explored. The proposed game, Real Tournament, gathers real‐time contextual information, e.g. physical location and orientation, from the players and injects them into the game engine to generate game events.

Keywords

Citation

Wu, M., Mitchell, K., McCaffery, D., Finney, J. and Friday, A. (2004), "Real Tournament – mobile context‐aware gaming for the next generation", The Electronic Library, Vol. 22 No. 1, pp. 55-64. https://doi.org/10.1108/02640470410520113

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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