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Development of a distributed multi‐player computer game for scientific experimentation of team training protocols

Sen Cao Richard (Research Assistant, in the Computer Science Department, Texas A&M University, College Station, Texas, USA.)
Richard A. Volz (Royce E. Wisenbaker Professor of Engineering, in the Computer Science Department, Texas A&M University, College Station, Texas, USA.)
Jamison Johnson (Research Assistant, in the Computer Science Department, Texas A&M University, College Station, Texas, USA.)
Jonathan Whetzel (Student Technician and Research Assistant, in the Computer Science Department, Texas A&M University, College Station, Texas, USA.)
Dianxiang Xu (Research Assistant, in the Computer Science Department, Texas A&M University, College Station, Texas, USA.)
Maitreyi Nanjanath (Research Assistant, in the Computer Science Department, Texas A&M University, College Station, Texas, USA.)

The Electronic Library

ISSN: 0264-0473

Article publication date: 1 February 2004

538

Abstract

To support research on using intelligent agents in team training, a distributed multi‐player game in Java that executes in real time was developed. Basing development on the game Space Fortress, which has been widely used by cognitive psychologists for studying training protocols, typical experiments involved in excess of 100 trials of the game under different training conditions. Describes the design of this game to achieve these features and real‐time performance in the Java environment.

Keywords

Citation

Cao Richard, S., Volz, R.A., Johnson, J., Whetzel, J., Xu, D. and Nanjanath, M. (2004), "Development of a distributed multi‐player computer game for scientific experimentation of team training protocols", The Electronic Library, Vol. 22 No. 1, pp. 43-54. https://doi.org/10.1108/02640470410520104

Publisher

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Emerald Group Publishing Limited

Copyright © 2004, Emerald Group Publishing Limited

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