Building an information literacy first‐person shooter
Abstract
Purpose
The purpose of this paper is to determine the feasibility of modifying a commercial off‐the‐shelf video game that incorporates elements of information literacy.
Design/methodology/approach
This paper examines six game design elements of educational video games and discusses the resources required to design and build Benevolent Blue, a “modded” video game.
Findings
This paper provides a discussion of the skills, time and funding required to build a “mod” incorporating information literacy.
Research limitations/implications
Although modifying commercial videogames is quite popular, very little discussion or work is written about “modding” and its potential use designing video games for libraries. Further research is required to determine if the knowledge transfer of information literacy skills occurs with players. Additional study could look at incorporating information literacy into video games of different genres and well as the impact that video games have on undergraduate student engagement and satisfaction.
Practical implications
This paper outlines the resources needed to modify a commercial off‐the‐shelf video game and provides suggestions on how others in libraries might do the same.
Originality/value
This paper looks at serious educational games in a new way – the modification of commercial off the shelf games to develop complete game play experiences that sit outside the classroom and emphasize the importance of play.
Keywords
Citation
Clyde, J. and Thomas, C. (2008), "Building an information literacy first‐person shooter", Reference Services Review, Vol. 36 No. 4, pp. 366-380. https://doi.org/10.1108/00907320810920342
Publisher
:Emerald Group Publishing Limited
Copyright © 2008, Emerald Group Publishing Limited