A game for the education and training of production/ operations management
Abstract
Records the development and evaluation of a role‐playing game for the education and training of production/operations management courses. The game can be used for teaching at school and the training of apprentices in a company. The aim is to illustrate the basic principles of and the differences between two production planning methods, i.e. material requirement planning and just‐in‐time. This game simulates a car production process with manual paper‐work and a set of poker cards.
Keywords
Citation
Sun, H. (1998), "A game for the education and training of production/ operations management", Education + Training, Vol. 40 No. 9, pp. 411-416. https://doi.org/10.1108/00400919810247212
Publisher
:MCB UP Ltd
Copyright © 1998, MCB UP Limited