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Use of games in training: interactive experiences that engage us to learn

Chanin Ballance (CEO of VIA Learning, Portland, Oregon, USA)

Industrial and Commercial Training

ISSN: 0019-7858

Article publication date: 7 June 2013

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Abstract

Purpose

The purpose of this article is to introduce the benefits of game‐based learning in the corporate business environment. Corporations and other organizations around the world are recognizing that games promote cognitive reasoning and information retention. These days, games are much more advanced, immersive and engaging.

Design/methodology/approach

VIA Learning works with global Fortune 500 companies. The article is based on customer needs and technical expertise of VIA Learning instructional designers.

Findings

Game‐based learning is a viable option for global businesses.

Originality/value

The article introduces the benefits of game‐based learning in the corporate business environment.

Keywords

Citation

Ballance, C. (2013), "Use of games in training: interactive experiences that engage us to learn", Industrial and Commercial Training, Vol. 45 No. 4, pp. 218-221. https://doi.org/10.1108/00197851311323501

Publisher

:

Emerald Group Publishing Limited

Copyright © 2013, Emerald Group Publishing Limited

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