TY - CHAP AB - The fields of virtual reality and microworld simulation have advanced significantly in the past decade. Today, computer generated personas or agents that populate these worlds and interact with human operators are now used in many endeavors and avenues of investigation. A few of many example application areas are Hollywood animations for movies, cartoons, and advertising (von-Neuman & Morganstern, 1947); immersive industrial and safety training simulations (Fudenberg & Tirole, 2000; Silverman et al., 2001); distributed, interactive military war games and mission rehearsals (Johns & Silverman, 2001); and personal assistant agents to reduce technologic complexity for the general public, among others (Weaver, Silverman, Shin & Dubois, 2001). VL - 5 SN - 978-1-84950-296-2, 978-0-76231-141-5/1479-3601 DO - 10.1016/S1479-3601(04)05009-X UR - https://doi.org/10.1016/S1479-3601(04)05009-X AU - Silverman Barry G. ED - James W. Ness ED - Victoria Tepe ED - Darren R. Ritzer PY - 2004 Y1 - 2004/01/01 TI - TOWARD REALISM IN HUMAN PERFORMANCE SIMULATION T2 - The Science and Simulation of Human Performance T3 - Advances in Human Performance and Cognitive Engineering Research PB - Emerald Group Publishing Limited SP - 469 EP - 498 Y2 - 2024/04/25 ER -