Surprise: challenging design perceptions in immersive virtual reality environments? The case of designing a hospital project using a CAVE (Cave Automatic Virtual Environment)
ISSN: 2631-6862
Article publication date: 31 August 2021
Issue publication date: 28 October 2021
Abstract
Purpose
The purpose of this paper is to examine how the use of immersive virtual reality (IVR) impacts on the surprise aspects of designing.
Design/methodology/approach
The empirical case is a new hospital in the UK wherein a CAVE (Cave Automatic Virtual Environment) type of an IVR environment was used performing six design review sessions during the bid preparation stage. Drawing from a former video-based study, the authors conducted follow-up discussions with the participants to access their perspectives on design surprises emerging from their engagement with the IVR. The study developed a reflective methodology, interviewing participants about their experiences of doing design in the immersive environment. Retrospective discussions were conducted in a data review format, through playing back video clips of the IVR design sessions and asking the participants to reflect on their IVR design experience and on design surprises emerging from their engagement with the IVR.
Findings
The findings indicate that IVRs, such as the CAVE, are not only enhancing existing understandings of design but also challenging the participants' understanding of the design as they experience the immersive version of it, provoking ruptures in current procedures and driving unanticipated changes to the design.
Originality/value
This qualitative study of surprise in design work using IVRs (for a real-life design project) brings new insights into emerging practices of designing using immersive technology, such as the CAVE.
Keywords
Acknowledgements
An early idea of this paper has been presented at the 32nd Annual ARCOM Conference in 2016. The authors also thank Martin Green for feedback on this paper.
Funding: This work is based on a PhD research undertaken at the University of Reading as part of, and funded through an EPSRC (Engineering and Physical Sciences Research Council) centre on Healthcare Infrastructure (HaCIRIC- Health and Care Infrastructure Research Centre).
Citation
Maftei, L. and Harty, C. (2021), "Surprise: challenging design perceptions in immersive virtual reality environments? The case of designing a hospital project using a CAVE (Cave Automatic Virtual Environment)", Archnet-IJAR, Vol. 15 No. 3, pp. 887-904. https://doi.org/10.1108/ARCH-03-2021-0067
Publisher
:Emerald Publishing Limited
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